07.08.2019
Posted by admin
Mar 22, 2016 Power Armor X-01 is a suit of power armor in Fallout 4. It is the best one in the game, and can only be obtained by high level characters. Its look suggests it originates from the Enclave. In this guide, we’ll show you where to find the X-01 power armor in Fallout 4, its stats and how it looks.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Unofficial Horizon Power Armor Patches |
Credits and distribution permission
Spawn Power Armor Fallout 4 Pc
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file

Donation Points system
Neeli meghalalo instrumentan music free download. This mod is opted-in to receive Donation Points
Version 1.8
- ~ Bug fixes
* Another try to fix the issue that, areas that are not covered take no damage. This solution worked in the testing better. VATS still gives some issues..
*Adjusted BLD Patch and now needs Better Locational Damage as master
- ~ Bug fixes
Version 1.7.1
- ~ Bug fixes
* NPCs with missing Power Armor Parts are now correctly handled.
- ~ Bug fixes
Version 1.7
- ~ Two versions available. Both affect the Player AND NPCs
* Normal
* Extended
~ Patch
* There is a patch available, when you use Better Locational Damage. Install it, if you are using this mod. It adjusts the locational damage of the power armor.
~ Bug fixes & known issues
* Fixed locational damage for NPCs.
* VATS may not show the correct vulnerability, when the armor part breaks.
* The first shot also may get ignored. With the second shot the engine will recognize it. This is a problem with how the engine handles this.
- ~ Two versions available. Both affect the Player AND NPCs
Version 1.6.1
- - Quick bug fix for Fat Man explosives
As Bethesda is pretty sloppy with Keywording as it seems, Fat Man/Mini Nukes where not labeled as explosives and were not correctly handled by this mod. This has been fixed now!
- - Quick bug fix for Fat Man explosives
Version 1.6
Version 1.5
- ~ Update Time!
Major changes under the hood. This mod now only hooks into the Power Armor Perk. Makes it much easier to create a compatibility patch for other mods.
Other changes:
- Reduced Damage taken by lasers(Your power armor takes more damage from lasers, than from ballistic projectiles)
- ~ Update Time!
Version 1.4
- ~ Update 1.4 ~
*Bug fixes.
*Bug fixes.
*Bug fixes.
Then i scrapped it and redone it again.
There is still room for improvements, but i hopefully now fixed nearly every bug, that i was aware of.
* Bullets will be fully absorbed as before.
* Explosives get nearly full absorbed, you still get damage from the physical force that hits the power armor. Once one armor part is broken, you will receive full damage.
* Ghouls etc. will now no longer tear down the Power Armor instantly. They will do still some damage to the armor and a little bit to the player, as a reaction to phyiscal force. Pretty minor.
* Physical hits by for example Deathclaws, Mirelurks etc. will deal a little bit damage to the player as a reaction to the phyiscal force that the body gets, when the power armor is hit.
~~ DON'T FORGET TO LEAVE YOUR POWER ARMOR BEFORE UPDATING! ~~
- ~ Update 1.4 ~
Version 1.3.2
- * Bugfixes
- All attacks are now covered. It should no longer be possible that a armor part instantly breaks from 1 hit (except explosives)
- * Bugfixes
Version 1.3.1
- Exit your Power Armor before updating!
* Bugfixes
-Added race Molerat and Mirelurks to the power armor to be covered from their attacks.
(Seems like Bethesda forgot to tag some of them as animals/creatures)
* Notice: If you find more of them please report. You will notice it, when a part of your armor instantly breaks, even it's full repaired
- Exit your Power Armor before updating!
Version 1.3
- FOMod installer!
*Added optional experimental stat overhaul
- Reduces HP of the torso armor part and significantly reduces armor. These changes are made to keep better balance.
* Added Poison and Acid Immunity, when wearing a full set in a good state (every armor part over 25% durability)
* Explosive absorption has been redone again.
- It should now work much better than ever:
You take reduced explosion damage until one armor part is broken. The armor does not absorb the full damage. You will still receive a little bit damage. This does work with all explosive overhauls.
*Bugfixes
- Because of the last implementation, there were some bugs, escpecially fall damage was bugged, which is now fixed.
- FOMod installer!
Version 1.2
- ~ New features, thanks to redking256
* Radiation Immunity & Fire Immunity
While your Power Armor is in a good state - no part is red(over 24% durability) or missing - you are immune to fire(i.e. Molotov burning effect) and radiation.
* Melee Damage receive rebalanced (Creatures, Animals, Ghouls)
* Explosives absorption redone and fixed a bug, that caused NPCs not using explosives.
Absorption is still active till one armor part breaks.
- ~ New features, thanks to redking256
Version 1.1
- * Melee damage system for Creatures, Animals and Ghouls has been redone.
- The system is now the same as for projectiles and affects the body locations directly
- * Melee damage system for Creatures, Animals and Ghouls has been redone.