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3 Shots? Edit
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All I need is one.--OmnipotentPotato 21:09, September 26, 2011 (UTC)
Now I see why they named it 'Patience' I love these kinds of guns. It even has a neat Mexican flag on it. How cute is that? --Felix Brehh 21:35, September 26, 2011 (UTC)
- For only three shots, I wonder if it will use one of the larger bullets. Guess we'll be having fun tomorrow. Message 03:39, September 27, 2011 (UTC)
It doesn't need larger bullets, 1 shot kill on ANY body part on non-armored human targets. Nebenthe 23:44, September 27, 2011 (UTC)
For anyone who saw my rant hoping for powerful scopeless Rifles Edit
My dreams have come true. I can't wait. an0my(talk) 23:45, September 26, 2011 (UTC)
This gun, will make me happy.OmnipotentPotato 01:25, September 27, 2011 (UTC)
I REALLY hope the adjust the sights this time. The stock hunting rifle's was misadjusted. (189.55.118.179 03:32, September 27, 2011 (UTC))bobby90
sometimes the most basic rifles are the best i mean this and medicine stick two of the most beutiful rifles ive ever seen --Corporal grif 03:57, September 27, 2011 (UTC)
I'm not Mexican, but the flag adds a nice touch.--OmnipotentPotato 04:46, September 27, 2011 (UTC)
Hooray for it being sold in Novac, but how much does it cost?--Jolipinator 17:29, September 27, 2011 (UTC)
Price? Well I'm guessing over 10,000 caps. --Felix Brehh 17:35, September 27, 2011 (UTC)
Please 'splain it to me? Without a scope, you can't see targets as far out, right? So wouldn't the perfect *best* sniper rifle have the most powerful scope, and accuracy? Ilove the rifle, don't get me wrong - but what am I missing? Peter_C 18:19, September 28, 2011 (UTC)
- Well, it does pretty stupid damage, even against lightly armored foes like legionaries, assuming you have a critical hit. While it's not especially good for long range sniping, it's hell on wheels at short to medium ranges. Which, to be honest, is what it's designed for. And boy is it awesome in that niche. Tyrasis 03:34, September 29, 2011 (UTC)
- It's critical damage is double it's base damage which shines the most with a sneak attack critical and it has the lowest min spread of all two hand rifles. You won't be able to dispatch entire bases without the silencer, but it's still a sniper. If you find you can't hit anything with it sniping try not turning off true iron sights, they aren't aligned properly and your shots won't hit where they are supposed to. It's strong in medium/close ranges as well. The x2 crit multiplier synergizes with the VATS critical bonus. But with only a 3shot magazine all that reloading time will hamper you if you're fighting a pack of enemies close up. --an0my(talk) 18:59, October 4, 2011 (UTC)
From my own personal testing, the zoom from this weapon is equal to weapons with scopes, like the Sniper rifle or the Bozar. Have fun sniping. Dragofireheart 17:14, September 30, 2011 (UTC)
- True. --an0my(talk) 19:00, October 4, 2011 (UTC)
Raul's New WeaponEdit
Anyone else giving this to him? :D Pony of the East 22:46, September 27, 2011 (UTC)
Heck naw, I'm keeping this baby for myself! Nebenthe 23:45, September 27, 2011 (UTC)
Does anyone know if Cliff will stock this weapon at any level? Looks to me like it'd be a great cap sink for a lower-level character. Feed the rage. 00:02, September 28, 2011 (UTC)
- Yes I've been using this weapon since level 14 and it's so beast at mid level. --an0my(talk) 18:50, October 4, 2011 (UTC)
Cliff stocks it, and any GRA weapons and ammo at any level. I've tried and tested it, and it's hilarious when you finally scrounge up the money to buy it. The Cyan Dragon 18:31, September 28, 2011 (UTC)
I suppose you could give it to armored petro chico Raul, but the medicine stick is a much better choice if you got him as a vaquero. Kind of disappointed the Mexican flag weapon isnt affected by Old Vaquero to be honest.
I gave it to Raul after I convinced him to return to being a Vaquero gunslinger again b/c it says he is a master of hunting rifles and lever-action rifles, etc.It appears that he never uses it though! Is he able or does he use what you put in his inventory? By the time I had the caps to burn I bought it just to unload some stuff and balance the total w/ Cliff's caps! So I was set using my awesome YC-186 Gauss Rifle, 12.7 SMG+(laser sight, suppersor, stacked drum), Sparttel-Wood Gatl. Laser, Holorifle+(all the mods from the DLC), CVS7-Avenger, Sleepytime, Mysterious Magnum, Medicine Stick, Katana+, etc. You see my point? I don't want a beautiful gun like the Paciencia to gather dust in my inventory or weapons trunk at the lucky 38! It even has a Mexican flag on it PERFECTO for mi` amigo, Raul the Sly Mexicano Ghoul! Does he ACTUALLY use it though? I like to think he will, but it seems like he won't. Who can clear this up for me?(Not2shabbyBABY (talk) 13:52, August 23, 2013 (UTC))
QuestionEdit
can this be modded like a normal hunting rifle? --109.76.82.85 00:00, September 29, 2011 (UTC)
No, this weapon does not accept any hunting rifle mods. Feed the rage. 02:05, September 29, 2011 (UTC)
Fallout New Vegas Cracked Download
Dam oh well its still good --Sinray 12:47, September 29, 2011 (UTC)
How do the mis-aligned iron-sights NOT affect accuracy? Edit
The bullet does not fire on the crosshair. This definitely affects accuracy, maybe not greatly but definitely noticeable at long range. I'm going to change the note to reflect this. --an0my(talk) 19:59, October 4, 2011 (UTC)
Base id is 01, hence the additem code is 0100080c. I tried it and it works. Not sure how to edit that in the box, looks like its been booby trapped with wikicode.
- I know this is sorta like necroposting, but for anyone coming across this, the misaligned sights are due to a bug in the meshes of the weapons in New Vegas, if you have the PC version, there's a couple mods that fix this, and it makes aiming with true iron sights so much easier. --ffs (talk) 03:27, September 27, 2012 (UTC)
- Additem code is currently xx00080c (0500080c with all addons), so base id is xx. --AmadeoDeIstiniar (talk) 15:09, November 14, 2013 (UTC)
Are the iron-sights correctly aligned or not? Edit
I have read from so many conflicting reports on this. This wiki claims the sights are correct (assuming no mods), but another wiki is saying otherwise: http://fallout.gamepedia.com/Paciencia
If someone can not confirm this without a doubt, I will do so later this week. 71.255.158.230 16:45, December 16, 2013 (UTC)
The Paciencia's iron sights are aligned properly in the vanilla game. That wiki said that it was misaligned to the right of the cross-hairs. That can only happen if the player installed the popular mod fixing 2-handed rifle animation by shifting it to the right a bit (or some other mod installed that mod without them knowing). Unfortunately, that also means that the Paciencia shifts to the right as well. You can easily tell if the iron sights are aligned by yourself. Simply aim down the sights and while aiming down the sights switch into 3rd person and switch back to 1st person (make sure you have the appropriate gun skills and are crouched).Mr01 (talk) 19:04, December 22, 2013 (UTC)
- Paciencia have ben fixed in one of update but mods like YUP have included fix for some weapons that break Paciencia iron sights becouse of changes in
Fallout New VegasDataMeshescharacters_1stperson2hraimis.kf.
Problem of sort Edit
Not sure what is it, i like that rifle but for some reson its realy unefective for me in real time combat. I aim att target all is perfect i even re enter frst person to be sure my aim is corect but bulet so often fail to conect. Realy strange, just wonder if some one have similar problems?
I have come to conclusion that zoom on this weapon is to big to give you realistic perception when it come to chance to hit something especialy when your skill is not exceptional. I have noticed after using steady weapon sims to perform like you expect it when using iron sights. It wont make it same as sniper rifle but it sure will be awesom on its own way.
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ImagesEdit
How come nobody's added any images yet? There are some mighty beautiful ones in the Official Xbox Magazine, April 2010. Page 50 starts with a nice display of already-known info, but we've got pictures of a Scoped, Modified Bolt (Match?), and an extended magazine. Josrence44 13:28, April 3, 2010 (UTC)
- Adding article scans is not allowed. Ausir(talk) 13:40, April 3, 2010 (UTC)
Well, that sucks. :( Josrence44 23:01, April 3, 2010 (UTC)
Removal of info Edit
How come the information I added was removed? Josrence44 02:49, April 9, 2010 (UTC)
Add the bog standard version of the rifle for the picture http://fallout.fandom.com/wiki/File:HuntingRifleStandard.jpgMr Habberdasher 20:30, May 4, 2010 (UTC)
i was kinda hoping for silencer's :( zombieeater6000 03:30, May 23, 2010 (UTC)zombieeater6000zombieeater6000 03:30, May 23, 2010 (UTC)
- Because you're an idiot that wants a scope and a supressor on everything, therefore removing all challenge in the game. NittyTok. 03:57, May 23, 2010 (UTC)
- Even though I agree with you that was kinda harsh, nitty. Deus 11:56, October 14, 2010 (UTC)
- I personally wouldn't have used a silencer with it, but why not? If there was one in the game and he wants to have fun with it, who is it effecting? No need to get all bitchy about it. I hate it when people talk about the 'right' way to play a game, its like modding, unless its a multiplayer game, the only person it effects is the modder.
Aiming Edit
In fallout 3, there didn't look like there was any discernible sights for the gun, and Obsidion says that you can now aim down sights. So, is it just gonna be very difficult but the reward is higher than average damage, or something of the sorts? Volk Zadovsky 19:33, May 5, 2010 (UTC)
- If you look at the picture on it's page you can see a sight on the gun half way down the barrel. Shadowrunner56 21:33, May 5, 2010 (UTC)
- Ah, Thanks, it was kinda hard to make out unless you went to a ridiculous resolution. Volk Zadovsky 22:22, May 5, 2010 (UTC)
Fallout New Vegas Iron Sight Fix
Custom Bolt Edit

Probably obvious but I'll say it anyway. I generally think that the addition of a 'custom bolt' will make the rifle cycle as fast as the unique Hunting Rifle Ol Painless in Fallout 3. Anybody thinking the same thing? Draco122 19:20, July 19, 2010 (UTC)
I'm thinking the same thing, but if you add features to a weapon.. does that mean you could name them? I'm sure they have to get a different name, otherwise they would just stack with normal ones. plz let us name our guns! I'd name it 'Head-shot' or 'bulls-eye' XD Silverfox6000 23:56, September 30, 2010 (UTC)
- If they do allow you to name weapons, it'll likely be similar to naming weapons/armor in Oblivion. You choose the mod and a name for it. 00:02, October 1, 2010 (UTC)
- I really hope they do that, i have always wanted to name my weapons. i loved it in oblivion and i would love to see that feature in New Vegas Silverfox6000 00:37, October 1, 2010 (UTC)
found a website that says you can't name your weapons.. i don't know if this is true or not but here is the linkhttp://awesomegameblog.com/1683/not-underestimating-the-new-in-fallout-new-vegas--Silverfox6000 21:05, October 2, 2010 (UTC)
Hunting rifle uses .308 ammo Edit
Apparently it uses .308 as J.E. Sawyer said this himself in a thread on the Beth forums
http://forums.bethsoft.com/index.php?/topic/1112337-m1911-and-45-ammo-someone-show-me/page__view__findpost__p__16320644

- Hopefully that'll mean it's more powerful. It seemed really anemic in FO3. --99.153.194.20 15:44, September 25, 2010 (UTC)
- The hunting rifle was just fine in Fallout 3. Esp. Ol' Painless. Three shots to the head on a super mutant and it was down. Then you could pick up 5 or 6 bullets off of the corpse. Great ammo saver/getter.--HelpMeRhonda213 15:02, October 12, 2010 (UTC)
they might be giving the more powerful weapons harder to find ammo, that way you won't just waste it on every bad guy or raider you see. makes things tougher i suppose. hey at least weapons like the lever-action and the repeater from fallout 3 won't use different rounds for strange reasons. i mean that was just odd--Silverfox6000 19:20, October 12, 2010 (UTC)
APs way too high? Edit
The Hunting Rifle in Fallout 3 required only 25 APs per shot in VATS. Now it goes all the way up to 60. It's not quite adequate, being a 'bolt action' weapon and all. Maybe an official patch will rebalance it a bit? --Dairydian 10:53, October 24, 2010 (UTC)
- The AP is higher because of the new weapon system. There are now tiers of similar weapons, and the lowest tier of semi-automatic rifles is the Varmint rifle. Then it's the Cowboy repeater, then the Hunting rifle. you should have noticed that when choosing a weapon it has a symbol and a number which refers to the skill used and how high your skill should be to use the weapon adequately. --205.155.154.172 15:47, October 25, 2010 (UTC)
- Scratch that, the Trail carbine has only an AP cost of 21. I now have no idea why the Hunting rifle is 60. --205.155.154.172 16:00, October 25, 2010 (UTC)
Iron-sights misaligned Edit
I noticed that the scope-less rifle model is misaligned when aiming with iron-sights, the iron-sight model (along with the rifle) are positioned a bit to the upper-left of the impact point.See for yourself by pointing your cross-hair at a silhouette such as a symbol on a billboard and repeatedly tap the aim button, notice that the iron-sights positions itself compared to the on-screen cross-hair (be sure to have at least 50 Guns skill to see the clear difference).
Tritium sights? Edit
I realize that's what they're modeled after and supposed to look like, but tritium was not the first radioluminescent isotope used in weapon sights, and due its short half-life, could not possibly maintain brightness on any weapons in the Fallout NV era which is what, 200 years since the war? And I sincerely doubt the Gun Runners have a production reactor kicking new tritium out.
Similarly alpha emitters like radium destroy the phosphor too quickly. It'd have to be a long-lived beta emitter. Sr-90 was used for this purpose but I'm not sure that it's T1/2 of 30 years would be enough. Pm-147's is even less. I'm sure there's some random isotope that'd work though.
I own a traser-based tritium illuminated watch, and it's about one half-life of tritium old. Significantly dimmer than it once was. I suspect I'll have to replace it and my weapon sights eventually. (with my PS-90's reflex sight I'm not even sure that's possible) Tritium is great stuff, but the half-life is kind of annoying, and it certainly ain't gonna be around for 200 years or whatever.
—Preceding unsigned comment added by 72.174.5.130 (talk • contribs). Please sign your posts with ~~~~!
- People don't turn into Ghouls after being exposed to radiation either, your point being? 05:45, March 23, 2011 (UTC)
- His point was if the sights were Tritium then they wouldn't still be able to glow in the dark, since Tritium only has a half-life of about 12 years before it stops glowing and the game is set 200 years after the war. But whatever. Great Mara 09:42, March 23, 2011 (UTC)
- And my point it, that the Fallout universe isn't fully grounded in scientific fact now is it. You got to remember that the world is based on the 40's 'World of Tomorrow', where radioactive isotopes where a wondrous thing to behold, did amazing things and lasted forever. Hell, we a talking about a time where they actually thought it had amazing applications due to its radiant energy and was actually considered good for you, that's why you had such products as radioactive chocolate, face masks, toothpaste, even suppositories 0.o This is the kind of science that the Fallout world is based in and hence why people turn into ghouls and live hundreds of years, also why Tritium can last 200 odd years. It really irks me when people try to pull at the strings of a Fantasy world, because it is just that, a fantasy and not reality, it is whatever the mind of the creator wants it to be. 15:55, March 23, 2011 (UTC)
- Question, how did it get to be determined that it was tritium and not another type of luminescent? Great Mara 02:26, March 27, 2011 (UTC)
- That is a valid question and one I do not know the answer to, since it was already on the page when I edited the page and no reference is given. Is there any other kind of luminescent actually used? if so then the page needs to be changed from tritium-lined to lined with luminescent markers. 15:28, March 29, 2011 (UTC)
- There are other companies that have non-tritium based photo-luminescent sights but a majority of those won't get into exactly what chemicals are actually used to produce an effect, then there are also fiber optic sights which instead of glowing focus ambient light in the environment to produce the glowing effect, and in the game istelf Divergence might have led to the discovery of new sight enhancements. Great Mara 15:43, March 29, 2011 (UTC)
- Changed then until it is confirmed to be otherwise. 15:51, March 29, 2011 (UTC)
- There are other companies that have non-tritium based photo-luminescent sights but a majority of those won't get into exactly what chemicals are actually used to produce an effect, then there are also fiber optic sights which instead of glowing focus ambient light in the environment to produce the glowing effect, and in the game istelf Divergence might have led to the discovery of new sight enhancements. Great Mara 15:43, March 29, 2011 (UTC)
- That is a valid question and one I do not know the answer to, since it was already on the page when I edited the page and no reference is given. Is there any other kind of luminescent actually used? if so then the page needs to be changed from tritium-lined to lined with luminescent markers. 15:28, March 29, 2011 (UTC)
Most magnified scope? Edit
It is extremely hard to tell scoped whether this rifle has an edge on any of the others, can we get confirmation of this?CactusLynx 09:28, May 1, 2011 (UTC)
When shooting from the hip.. Edit
I noticed that when shooting the hunting rifle from the hip (with 100 guns skill and meeting the strength requirement), the shot ALWAYS goes slightly above the crosshair, never below. Does this happen to anyone else?
Also, when scoped, bullets tend to land very slightly below the zoomed crosshairs.
Bonus Crit? Edit
When not modded, this weapon now shows Bonus Critical Chance or something. Is this added in latest patch or did I not notice any of it? Also, whenever you add a mod to the rifle, the 'Effects' disappear from the pipboy/vendor menu, does the 'Mods' section overlap/overrule? --Radnus 17:55, May 23, 2011 (UTC)
- I found this too, i thought it was just from Honest Hearts in a gun case, turns out im not the only one who found it :P Yefpatterson 03:52, July 12, 2011 (UTC)
Bug addition by me, damn browser ate my Wikia cookie. Edit
Title says it all. Sorry 'bout that, just noticed after I did the change. --MadCat221 03:45, July 18, 2011 (UTC)
Misaligned rifle sights not a bug? Edit
How is the misalignment not a bug? I would believe being a modder and knowing what I'm looking at, and another modder who knows more than I about animations finding what was wrong ([1]), I would know a bug when I see it. It's not just this weapon, all rifles are affected by it by an inhernet bug in the pertinent animation files.
Care to cite where the devs said it was a design feature and not a bug? Mediahuman youtube to mp3 converter crack download. Or explain in learned modder parlance how it's not a bug?--MadCat221 03:50, July 18, 2011 (UTC)
- And here's some proof. The Cowboy Repeater fires off-kilter too since it's a non-pistolgrip rifle just like the Hunting Rifle. I boosted FOV on the cowboy repeater's iron sight zoom to 10 (instead of 47 as it is in stock) and took screenshots both without and with the fixed file. Using the console, I set my Guns skill to 100, and I also took a Steady, removing all weapon sway. Here it is without the fix applied: [2] And here it is with the fix applied: [3] It is a bug. Yes, that little teensy bit off really messes up precision shooting. I couldn't hit the broad side of a barn with the Hunting Rifle, a supposed precision shooting weapon, until I uncovered the bug because unlike the bent post on the Survivalist's Rifle, there was no sign at all that the sight was off-kilter unless you looked into the game's inner workings. If no one can make a refutation. I'll presume the issue has been ceded and I'll re-apply the bug note and the available PC fix in a day or so. Examples on other similarly gripped weapons (like the trail carbine, brush gun, or This Machine, for example) can be made on request.--MadCat221 04:38, July 18, 2011 (UTC)
- MadCat, I assume you're the one who complained on the fix's comments, stating that when using it on scoped rifles they are misalligned? I'd like to use the fix, but then again I'm hardly using the Cowboy Repeater anymore and my Hunting Rifle is scoped, so before I load up another bug I'd rather stay away. So, what became of that issue? Also, seems to me the fixed rifle sights are a bit too high, discarding the actual iron sight.RadiationStorm 12:31, July 25, 2011 (UTC)
Mini Hunting Rifle?? WTF!? Edit
Today i downloaded Old World Blues and noticed that my Hunting Rifle turned mini, first i thougt it just was invisable but when i entered V.A.T.S. i saw that the gun had shrinked! Anyone else experienceing this?
^lol
Damage Edit
I thought Hunting Rifle wasn't performing correctly but I was wrong.
- $ Gun Damage = (PerkModifiers(BaseWeaponDamage * DamageMultiplier * GunConditionPenalty * SkillBonus) + CriticalDamageBonus) - DamageAbsorbedByArmor $
- So don't complain, get 40 more points in Guns. NittyTok. 20:26, September 10, 2011 (UTC)
- The GECK lists a spread of 0, not 0.01. Min spread, the stat actually used, is 0.01. NittyTok. 20:26, September 10, 2011 (UTC)
Desicions.. Edit
I'm kind of new to fallout and I'm trying to decide over using the hunting rifle or the trail carbine. I really have no clue which one is better and their advantages over each other. And whichever one I choose, should I attach a scope, I know it will make the range longer but I'm afraid it will be harder to use in close combat.
I find the scope harder to use because the lines crossing in the center are quite thin and black leaving me wondering if the cross-junction is on the head of an enemy or off. I'd stay with the scope-free version and invest into the other mods. The trail carbine though is a good overall weapon, useful against early to medium game combatants. --Bog91 23:06, January 30, 2012 (UTC)
You'll find tons of Hunting Rifles and quite some Trail Carbines through normal play. Just use both. I use my Custom Action/Extended Mags HR for mid-long range fighting and my Trail Carbine in closer range but not SMG-range fighting. Scope the Trail Carbine if you like aiming far with it- the sights are a NIGHTMARE. --Tomorrowsprogs 20:09, February 18, 2012 (UTC)
Scopeless hunting rifle aiming issue Edit
I've always had issues accurately sniping targets with the unscoped hunting rifle. Even while meeting the skill and Strength requirements, the hunting rifle frequently missed its target; it was far less accurate than other higher-spread weapons like the cowboy repeater. After a bit of experimentation and research, I found that the hunting rifle jerks the aim upwards slightly before the round is fired. While it has little effect at shorter ranges, it requires me to aim below the target at long range. This issue does not seem to occur when using a scoped hunting rifle.
Has anyone else encountered this issue? For reference, I'm playing the Ultimate Edition on Xbox 360, and have the Trigger Discipline perk. (I had the suspicion that the slowed fire rate causes the weapon to recoil before the shot is actually fired; I don't have a character with whom I can quickly check to see if Trigger Discipline is responsible.) LilyheartsLiara (talk) 20:48, November 1, 2012 (UTC)
- It's a known issue. The sights on many (if not most) weapons are slightly off. There are 3rd party fixes for them, I use one that works perfectly. It's an animation stance issue, rather than an actual sight issue, but still the fixes work. The Gunny 20:51, November 1, 2012 (UTC)
- This isn't the issue with misaligned true iron sights; I have them disabled, including when I've come across this issue and was testing it (and I realize that I should have noted that in the first place). All other single-shot rifles land their shot in the center of the crosshair—the scopeless hunting rifle is the only rifle I've had this problem with. LilyheartsLiara (talk) 22:04, November 1, 2012 (UTC)
move 'misaligned iron sights' from bugs to notes? Edit
since it's also a problem with gun IRL50.99.131.84 09:10, December 12, 2012 (UTC)

Critical chance Edit
if you apply a weapon mod to yhis weapon does it lose the bonus critical hit chance?198.228.228.173 18:58, April 21, 2013 (UTC)
- No. The Gunny 20:57, April 21, 2013 (UTC)
Hunting rifle wont work with vats Edit
hunting rifle wont let me use VATS?
- This has nothing to do with improving the article, but just to make sure you don't list it as a possible bug, there's only one reason why this can happen. The rifle AP cost is higher than your AP. You have either incredibly low AND hampered AP somehow, or you have somehow changed the AP cost of the hunting rifle. The normal AP cost of the rifle is 40 and the lowest normal AP of a 1 agility character is 68. So under normal conditions you should have no problem. My guess is you are playing a modded game that has increased the AP cost of the rifle or decreased your action points. The Gunny 19:33, June 30, 2015 (UTC)