03.09.2019
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The #1 wiki Official source of information for Grim Dawn, from Crate Entertainment! Check out information, masteries, items, skills and more! Grim Dawn features satisfying combat, strategic character development, frenzied loot collection and quests with choice and consequence. But only when i'm at high-ish levels. Pretty annoying for new characters which i'm spamming now due to DAIL mod having a lot of new masteries. Currently running a Coronus/Frost Knight combo which looks.


Grim dawn cataclysm mod
Grim Dawn is an RPG game created by Crate Entertainment, the same company that has made Titan Quest. This video is for pure entertainment purposes. All custom music credit goes to their respective owners.Link to my friends awesome youtube channel https://www.youtube.com/channel/UCcFAGyu5J3Qkf_O12W8D7fQDevotion Process:1 into ascendant crossroads1 into chaos crossroads1 into eldritch crossroads1 into primordial crossroads5 into Falco 3 into Hammer5 into Bull3 into eel6 into Dire Bear4 into Empty Throne6 into Behemoth5 into Dryad5 into Solemn Watcher1 into Ulo, Keeper of the WatersTake away all Crossroads3 into LizardTake away Hammer4 into Tree of Life, go right at the intersection
Grim
Permissions and credits

Grim Dawn Dail Mod Deutsch

File credits

Tale of grindelwald sub indo. This author has not credited anyone else in this file

Donation Points system

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Changelogs
Dawn
  • Version 060.4 .5

    • Update - Zenith 0.5
    • Increased Occultists allowable pets
    • Update - Grim Quest 1.4.4
    • Reverted - Grimmest 1.0 to previous DAIL settings.
    • Messed up loot tables.
  • Version 060.3

    • Fixed - Missing DoH controllers (Frost Knight/Enchanter/Merc Celestial powers malfunctions)
  • Version 060.2

    • Update - Omega 0.70
    • Fixed - malepc01.dbr - Cenobite malfunction
    • Fixed - (S) and (B) challenge adjustment spawn density
  • Version 60.1

    • Update - Coronus
    • Fix - Voidcaller - Chaos Lash projectile values
  • Version 60.0

  • Version 0037XCFI

    • 0037 - 4:23 AM 6/26/2016
      slight update to UI thanks to tt300. TQ masteries now appear nicely
      name the component vendors after the mastery creators and others
      add Lumera Relendra credit and npc
      fix tag for priest mastery. still says enchanter when in skill selection screen
      some other misc tag and text fixes
      update UI with TT300 newest update for 0036UI <3 thanks bro
      experimental merge for grim quest. yes GRIM QUEST 9 more masteries activated !
      added components for 9 TQ masteries
      added tq mastery component vendors inside a tomb near fort ikon
  • Version 0036CFI

    • 0036 - 10:25 PM 6/24/2016
      oops last minute fix to component vendors
      engineer is already 1.2
      merged in 1.0.0.4HF2 changes
      Skelethon and Ranger are both called Coronus and Necromancer is Called Skelethon. - fixed
      fix coronus dead dogs skill
      removed unnecessary *tex files from *source*
      updated git sync prep (XAGIT.bat) script to truly clone the work dir so i can delete stuff without double searching it
      change credit link for Koba0100 to http://www.grimdawn.com/forums/showthread.php?t=41693
      check component recipes are they borked? - fixed
      update vanillabak folder with 1.0.0.4HF2 arz file + NSIS script update
      cratebox still a problem. fixed - removed the clickable NPC item (cratebox) And placed the actual npc in the map in the appropriate location of the outcast hideout entrance. you can use him even if she is hostile.
      move the occultist and terrorknight component vendors to another part of BOC that is actually accessible
      review gog version for 0036 release - seems to be fixed - update with galaxy updater ASAP -> http://www.grimdawn.com/forums/showpost.php?p=403102&postcount=379
      fix DGA token icons
      fix hero soul icons
      check npc tags in DGA - fixed
      update engineer to 1.4
      updated dawn of heroes to 1.4 -> I may have curated the 'vitamancer' a little bit as I disagree with the naming / etc. the mastery actually feels more like a class RPG priest which this list of 30 masteries is sorely missing anyways :D if the original creator complains i can always change it back
  • Version 0035CFI

    • 0035 - 1:54 AM 6/23/2016
      reviewed the 18 build options and fixed the NG versions. i uhh seem to have had them 'inverted' kekeke
      cleaned up various loose ends. extra scripts and other crap that was sitting around
      cleaned up the installer
      cleaned up the install dirs and prep dirs quite a bit
      moved some more default/template files i created so they can be found / organized more effectively
      tag bug in elementalist - fixed
      added tt300 to credits for misc fixes to UI and included his skill selection UI fix and now i know how to fix it in the future :D
      tweaked the class selection UI A bit more myself even.
      dawn of heroes updated to 1.3 unfortunately mage cannot be merged in at this time :~( please crate raise that mastery cap!
      updated DGA / rifts to 3.1
      cornucopia 1.3 update added affixes and devotions
      update coronus to 1.1 with the additional 1.1.1 hotfix to that one broken passive skill
      fix weird DAIL0022 text appearing. freaky time?
      merged in and activated engineer mastery 1.0 - I think this calls for a version 35 release :D
      extended engineer to 100 levels of mastery
      added engineer skill items and skill item merchant - added to fort ikon prison area and line added in OP
      screenshot the terrorknight component merchant - uploaded to forums
  • Version 0034CFI

    • 0034 - 2:11 PM 6/20/2016
      crate box click kills enemies - fixed
      cftx masteries updated to 0.51
      something is up with NG databases - overleveled enemies. is this a thing? - fixed had offsets +100 hehe whups
  • Version 0033CFI

    • 0033 - 9:18 AM 6/19/2016
      Frost Knight mastery goes to 100 now as was intended originally. ultimate stats are there too.
      LOTS of tag mis-matches fixed.
      fixed more wrongly assigned tags for mastery names
      fixed some missing ranger and necro tags
      fixed necro / frost knight mis/cross-allocation of skill requirements DISPLAY. was just a tag issue after all
      added medal slot for +1 skill items from the various special DAIL npc component vendors scattered through Cairn
      review grimmest mod merge. did i mess with the scripts/spawns for bosses? - seems like i used the right scripts. so i dunno. maybe i should release my source kek
      fixed nonworking skill merchants (classes 11 and 13)
  • Version 0032CFI

    • 0032 - 2:22 AM 6/18/2016
      major fix of the + skill components
      there are now ~2700 components. yesterday was only 800.
      now they are fully generative - so should be 0 errors and new masteries will receive the royal treatment with one click of the button :D
      no more invalid skills
      some of the skill assignments have moved around. sorry about that. they will stay in place now unless the original mastery creator fiddles with adding/removing skills
  • Version 0031CFI

    • 0031 - 4:10 PM 6/17/2016
      fixed more animations fangshi etc
      LOTS more tags for mastery combo names
      updated NCFF to 0.42
      updated chanter/fk to 1.2
      fixed eternal mod item merge - nothign to fix. items folder is IDENTICAL to eternal
      received no less than 20 complaints about depravities in DAIL. fixed the little f* to be regular sized enjoy the loots. someone poke Jiaco to fix grimm*
      transparency for the mastery screen so you dont have to see the black bars.
      decrease file size of 0031.zip using teh black arts
  • Version 0030CFI

    • 0030 - 11:23 AM 6/17/2016
      fixed some tag issues with Cenobite Mastery
      pre add credit for Arlequin
      fixed bug with cenobite mastery switching to soldier - weird. class enumation was improperly named. - note 'SkillClass' needs the correct capitalization.
      some npcs appear They sell + to skill augments. Please enjoy. i have a script. i ran it for the 15 available masteries and will run it for the other 15 when they (are) ready/exist
      See the OP for the list of npcs and general area to find them
  • Version 0029CFI

    • 0029 - 9:38 PM 6/15/2016
      fixed major problem with xp
      huge tag update
      added placeholder for engineer mastery
      fixed cornucopia devotion merge - its baack :P and its version 0.2g
      fixed some mis-merged stuff with omega
      dawn of heroes updated to v1.1
      update necromancer, ranger and fangshi to 0.413
      merged cenobite into DAIL.. 2 slots left !
      increased cenobite max mastery level to 100 and added appropriate bonuses
      [b]only 2 mastery spots left. where will they go ? :P[/b]
  • Version 0028CFI

    • 0028 - 1:39 AM 6/14/2016
      actually fixed the tags for first load of game. forgot to add the NSIS code for it
      merged enchanter mastery from 3Jiou
      expanded enchanter mastery bar to 100 with appropriate bonuses
      updated frost knight mastery
      pre-expanded the mastery hybrid tags to the full 426 possible combinations for 30 masteries. go to the OP in GD forums to help out with the naming.
      rewards might be in the form of copies of my helper npcs with your forum name or other npcs/things i eventually add to the game.
      [b]only 4 more mastery slots left. crate needs to raise the limit. again hahaha...[b]
  • Version 0027CFI

    • 0027 - 3:28 AM 6/13/2016
      added npc Khalanos and Hardy that will help you with your factions if you are in ikon or homestead
      added credit for Khalanos for helping me with the OP
      added more tag magic so when you first load GD youll see the correct class name(s)
      updated elementalist to 0.3
      merged in terror knight
      upped mastery limit of terror knight to 100 with appropriate powerups
      reserverd spot for Stargazer mastery from DraonCC
      pre added credit for titan quest masteries (Asylum101) to save me time later on
      pre added credit for darkest dawn masteries (Kir4) to save me time later on
      pre added credit for Stargazer mastery mod to DraonCC
      checked >50 mastery level on last 3 masteries. they work fine.
      fixed tags on elementalist mastery
  • Version 0026CFI

    • 0026 - 12:12 AM 6/12/2016
      updated to RIFT/DGA 0.3
      updated omega mod to 0.3
      updated eternal/survival to 0.976
      re-fixed xp in *NG modes I swear i did! xp per level is the same as before though so it might seem slower starting around level 50
      really REALLY cleaned up, and roughed out all 30 masteries. only 6 slots left for more to be placed and 12 of them are not availablet to merge yet. 'PH' means placeholder and that mastery not available at the moment
      mergeds Ceno's Elementalist into DAIL
      increased elemenalist mastery cap to 100
      general mastery bugfixes - no more double same mastery etc
      added mastery ultimate abilities for fangshi, frost knight and elemenalist past mastery level 50. increasing quickly to 72 and tapering off to 100 like the other masteries
      added Hardy to credits for helping me sort out the OP
  • Version 0025CFI

    • 0025 - 1:13 PM 6/10/2016
      updated frost knight mastery to v1.1
      fixed frost knight mastery in survival/DGA mode - if I broke your save file please send it to me and i will fix it
      fixed reversed fangshi image
      fixed the outhouse npc new conversation line
      merged with 1.0.0.4 Hotfix 1
  • Version 0024CFI

    • 0024 - 2:22 AM 6/10/2016
      the guy at the outhouse offers a free alternative if you want your 'choice' based factions to start at 0 again
      fixed NG and ANG for real this time - just needed some script cleanup
      merged frost kngiht and set mastery bar to max of 100 (still missing ultimate abilities)
      potions stack to 1000 again
      laid the groundwork for 30 masteries - i can merge a masteyr in a short amount of time now.
      fangshi mastery bar goes to 100 now and fangshi works(still missing ultimate abilities)
      installer now automagically finds your steam dir if it exists - otherwise youll have to choose the dir if you are using the GoG version
      fangshi and frost knight are upside down for many of the images. im stupid i know ill fix it later.
  • Version 0023CFI

    • 0023 - 1:09 AM 6/8/2016
      [b]merged fangshi mastery in[/b] BUT it wont appear. i set everything up as class10 and even the ui buttons to be 50 pixels below coronus. pulling hair out on this one. i even tried shoving it as a hard mod. filling a bug report.
      fellow at the outhouse is back
      B and AB modes are fixed
      sot boc doors are gone again. sorry about that.
      unused areas are unlocked again :D
      NG modes have regular xp
  • Version 0022CFI

    • 0022 - 5:58 PM 6/7/2016
      fixed default path for installer was mods shoudl have been
      fixed arachnophobia for 1.0.0.4 due to all the creature changes :D
      merged in eternal 0.973
      Merged 1.0.0.4 patch
  • Version 0021CFI

    • 0021 - 2:00 PM 6/6/2016
      NEW NPC check out the npc in front of the outhouse in devils crossing. he can help you with factions..
      fixed various tags related to mastery combinations
      added some tags to maps
      fixed disabled grimmest script pack - (NG) option for people who dont want grimmest. it had the grimmest scripts in it (whoops haha)
      updated to latest cornucopia hotfix DEVOTIONS ONLY - not merging skills at this time
      updated omega to 0.2
      updated eternal mod to .971 - removed the attribute/skill points as rewards. left devotion points in place since there is a cap.
      merged in stasher v5
      added a few more install options for people who like being swarmed but dont have the star trek holodeck computer they need for full grimmest.
  • Version 0020CFI

    • 0020 - 10:43 AM 6/02/2016
      clean up of installer build scripts so i can quickly generate updates without thinking about it too hard
      user reported that DAIL doesnt install the database. it does.
      user reported coronus togglebable musically named skills not working as toggles - its an hour long buff. it works not gonna fiddle too much
      DGA can't craft essense - i think its fixed now please check 0020
      refreshed grimmest just in case will be observing behaviour of two new monsters for 0021
      updated to 2.0 DGA - alexei added as developer credit on this mod
      updated to eternal mod version 0.964
  • Version 0019CFIB

  • Version 0019CFI

    • 0019 - 11:02 PM 5/31/2016
      re-release as an installer. don't ask how i figured out NSIS. i had to contact aetherials.
      enjoy it casuls
  • Version 0019

    • 0019 - 7:30 AM 5/31/2016
      xp fixed - no longer weird slow slogs of 3 xp per kill (wups)
      fixed good-loooking skel to be a transmog smith again.
      updated to necro/ranger v0.22 RIP fangshi can only have 9 masteries i already added coronus :( maybe if crate raises mastery limit....
      updated to 0.962 survival mod
  • Version 0018

    • 0018 - 7:46 AM 5/30/2016
      *new/updated features*
      unlocked another hidden area - north of burrwitch screenshot in first post
      omega mod updated to 0.1P
      survivalmod updated to 0.94
      *bugfixes*
      fix stash button placement - thanks cyberreefer for the dbr edits
      lots of broken tags removed / fixed
      some hybrid classes renamed
      readme cleaned up
      pet bonuses linked up properly
      devotion cap is 59 again
      hide the goodlooking skeleton smith from combat
      ensured items are properly linked between mods so you can loot up in rifts and use the items in dail / survival
      fixed darius event for people who dont want grimmest enabled. oops
      *questionmarks*
      'iwearbeanies' said there was a problem with ranger dual weilding when he was streaming 0017 on 2015-05-29. i couldn't figure our specifically what the problem is/was
  • Version 0017

    • 0017 - 10:30 AM 5/29/2016
      moved the grimmest and arachnophobia changes into database.arz for convenience switching versions. check the readme for instructions
      merged in cornucopia mod v0002 - just the devotion changes. the skill changes were missing some items. maybe will merge later versions
      cleaned up some of the 50+ ultimate masteries
      cleaned up alot of merged assets
      updated survivalmod to 0.891
      updated grimmest to 0.7m1
      updated coronus to 1.0
      updated omega to O
      opened up some secret paths - secret path 1 -> old grove -> south bridge in devils crossing
      more secret paths (there are many unused areas) ill open later. I am not sure if I should do anything with these areas. they seem like well prepped expansion areas ;o
      merged in cornucopia mod v0002!
  • Version 0016

    • 0016d - 8:22 AM 5/29/2016
      Hotfix for database.arz -> soldier mastery limit raised to 100 instead of default
      0016c - 4:10 PM 5/27/2016
      hotfix
      arachnophobia is working now
      no more level 250 stuff (hah)
      spawns not sparse anymore.
      updated grimmest to 0.7
      0016 - 10:43 AM 5/27/2016
      stasher mod update to v4 - now with transparency!!!!!
      good looking mod merged in !
      skills fixed in survival mod - let me know if issues
      fixed item levels/affixes in DAIL survival/rift/arachnophobia - let me know if issues
      affixes / loot tables for coronus/necro/ranger items. i copied their files.. i dont know where to go to test hah
      grimmest 0.666 proxies injected -proxy pool values left intact. its actually not bad in 0666
      survivalmod updated to 0.81
      omega mod updated to N
  • Version 0015

    • 0015 - 10:31 AM 5/25/2016
      potions will stack properly to 1000 now
      some ultimate masteries fixed
      no more level 1 uber items shoudl appear. affixes should roll more in line with item level now
      added 20% mana recovery to food/con pots
  • Version 0014

    • 0014 - 5:16 PM 5/24/2016
      Set potions/ointments to stack to 1000 instead of 100
      xp recurved again! sorry :P see image at top of post
      10 skills per level (instead of 2) after level 90 to 100 (so total of 100 skill points from 91 to 100 !)
      reverted items back to being leveled. garbage was consistantly dropping for high level characters (unacceptable)
      updated survival to 0.6
      SoT and BoC
      *doors have been forcibly removed. giving multiplayer games more uptime
      in the event of a lag raid death from the massive amount of spawns.
      *the teleports still dont work inside but thats ok. you can set one up just outside and run back in if you die.
      Changes that require updating the main game database.arz
      ->MaxDevotion set to 59 (maximum legitimately possible in maingame atm)
      ->All masteries go to level 100 now
      ->your maingame saves STILL won't be broken with this change
  • Version 0011

    • 0011 - 2:48 PM 5/23/2016
      XP can be curved - monster xp was set to 25% of regular.
      I've changed monster xp to 80% of regular and I've curved the xp using a
      math formula so that xp is 'vanilla' until level 50ish then it ramps up
      quickly to 53% extra xp per level by 100
      Omega updated to 0.1k
      Surival mode updated to 0.41
      Removed level restrictions on items and affixes
      Rift/Mapping mod from WareBare has been added successfully! As a separate mod since its it's own world.
      I toned back the spawns a bit more. should'nt be any x4 purple bosses anymore.
  • Version 0010

    • 0010 - 10:20 AM 5/22/2016
      fixed the icons so they aren't upside down
      cleaned up alot more tags
      omegamod update to version J - many bugfixes and new omega bosses added as well as 3 new icons
      added a 'DAIL - Survival' build as an alternative to leveling and
      gearing up if you just want to fight waves of monsters one after another
      in the 'GrimDawn: Eternal' from PrincessLuna (imho it is Princess LUA)
  • Version 0009

    • 0009 - 10:24 PM 5/21/2016
      quick fix for projectiles and other fx
  • Version 0008

    • 0008 - 1:58 PM 5/21/2016
      merged cftx ranger/necro mod
      also renamed the arachnophobia mod because if it has a diff name they
      wont be able to play with regular DAIL users. its just a graphical thing
      so why restrict them?
      cleaned up some tags and .tex files
      next up: updates on necro, coronus, grimmest dawn, and any release of the rift mod will be incorporated.
      maybe some initial research into cornucopia. if it breaks vanilla chars . it might be annoying.
      dont be shy about suggestions people. the way mods work for GD is annoying so we really do need these compilations ;
  • Version 0007

    • 0007 - 12:12 AM 5/21/2016
      merged in the tt300 version of stasher mod for all our stashing needs
      next up: gonna take another crack at merging the ranger / necro
      masteries with coronus now that i know a bit more about .tex/etc
      trickery
      added an arachnophobia version too
  • Version 0006

    • 0006 - 6:08 PM 5/20/2016
      Merged in Coronus Mod
      Attempted to merge Necro/Ranger/etc mod - cancelled. after unpacking it.
      it was too big and contained too much stuff that seemed redundantly
      stored like the base masteries. Needs more analysis
      Added mod credits in the loading tips
  • Version 0005

    • 0005-3:50 PM 5/19/2016
      toned down grimmest a bit since i was having issues just wading through
      on my rig (i7 5820K with 970x2) so I want to have a challenge but i also
      want silky smooth 120 fps. this means i've also nerfed XP
      tremendously. that is ok.
      also omega mod added. works 100%
  • Version 0004

    • 0004-3:13 PM 5/19/2016
      I figured out the legendary affix stuff thanks to NateATon. I had to run
      a full folder diff to find all the changes. basically the changes are
      purely in the lootttable DBR files. the affix files were to increase run
      speed only. and there were many global edits to items which i did not
      use such as components usable in all slots.
      definately level>100 is broken as heck. so i set the max level to 100
      for now. maybe its ok. can i increase devotion skill levels? that
      could be fun.
  • Version 0003

    • 0003-9:50 AM 5/19/2016
      elfe in http://www.grimdawn.com/forums/showthread.php?t=38578
      is saying that I can go over level 100, so i set the max level back to 200 and will do more testing.
      i tried looking at what he suggested, it doest seem like there are limits set. i copied the grimmest stuff
      also level>100 seems to break access to the challenge areas. the doors are unresponsive.
      also i wonder can i globally edit dbr files or run sql like queries
      against them??? ill look into it. as it is the only way to do massive
      edits like this...
  • Version 0002

    • 0002-2:51 AM 5/19/2016
      grimmest worked. yay - but only if i set the cap to level 100. thats not soo bad. 15 more levels ;
      still need to figure out legendary/epic affixes from NateATon's hard research and work. Thank you again senpai.
  • Version 0001

    • 0001-2:52 PM 5/18/2016
      initial version
      not done *affixes will be added to epic and legendary items
      done * levels will be uncapped for players and monster scaling
      levels are 200 but monsters aren't spawning must merge in grimmest`